• Apeman42@lemmy.world
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    17 days ago

    Dark Souls Miyazaki and Ghibli Miyakazi team up to make an action game that’s either based on or has the same vibes and visuals as Princess Mononoke or Nausicaa.

  • gastroglizzy@piefed.social
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    17 days ago

    Conscripted

    A game where you’re conscripted into an army for an authoritarian regime and sent to commit atrocities against innocent people on their behalf. You can play through the game normally, following orders and getting an ending of some kind.

    Or, you can go AWOL, betray your country, and organize a resistance. This option will not be advertised or indicated by the game in any way; it’s available only to those who dare try to go against the game.

    • aldhissla@piefed.world
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      16 days ago

      You could set it in and around WW2,. You could have content from the Spanish Civil War, through the French Resistance, maybe even towards the Decolonisation of Indochina (Vietnam war DLC!)…

    • grrgyle@slrpnk.net
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      17 days ago

      That’s a great idea. Reminds me of what Spec Ops: The Line was going for in a very small way. The game has a specific narrative that you can’t diverge from like usual, and that’s also part of the point, but you do have a couple moments where you can get creative about completing the “orders” the game is tacitly giving you.

      In game design terms, there are moments where you have more gameplay affordances than you might realise.

  • Nefara@lemmy.world
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    17 days ago

    Been daydreaming about a city builder sim that realistically characterizes cars. No “magic parking”, no perfect drivers, with pollution mapping, traffic deaths, an average commute time per citizen as a statistic, that kind of thing.

    I imagine it starting out exactly like Cities: Skylines, where you start building out your town with commercial and industrial and residential zones. As you lay out roads and utilities, the citizens keep demanding more parking and bigger roads. If you build them, your town becomes mostly parking lots and huge, dangerous roads. People complain about living near pollution, loud car noises, traffic deaths and commute times. Your town would have negative income from all of the building and maintenance costs and constantly be needing to be bailed out due to how expensive it all is.

    The trick, then, would be not to listen to the complaints from car drivers. The only way to build your town where the budget is balanced properly is to increase density, utilize mixed use areas, and to build as few large roads and utility corridors as possible. The game wouldn’t tell you this outright, it would simply give you realistic price tags and maintenance costs compared to people moved and let the player problem solve and optimize.

    There would be a robust palette of micromobility options, public transit, greenways and parks and pedestrian areas. Car access would be optional for building placement and based more on emergency vehicles or services. You could design your own streets with your desired configuration of bike paths, street cars, pedestrian walkways and green spaces and save templates to use elsewhere.

    There would be lots of beautiful middle density building models, parks, and plazas, and a mode where you could rehabilitate an already developed car centric city.

    If someone made this game I would be so happy and play it all the time, making a perfect transit utopia

    • Mrkawfee@lemmy.world
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      17 days ago

      I would buy this. I’m sick of car centric city builders that make roads the key to everything.

  • Havatra@lemmy.zip
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    17 days ago

    Oh, this is gonna be one of my longer comments…!

    Imagine the Fallout universe only less grim and less apocalyptic. There have been not dirty/radioactive world war, but a massive solar flare that fried all global electronics. This leads to mass disarray, as society is so dependent on electronics that we’re facing a total societal collapse. However, people do not turn wild and crazy like in the Fallout franchise, Metro franchise, or others.

    This is set in the year 2051, about 4 years after the solar flare called the DC (The Digital Cleansing). The first few months after the DC people panicked, and raided most stores and such for food, and a lot of people died, especially in the bigger cities, due to lack of food and transport. A lot of people thought ahead however, understood what this meant, and moved out into the countryside to live off of the land just like humanity did back in the days.

    You are a Longing One; someone who longs for the times of the past, looking through ruins to find functional technology. You disassemble it, learn it, document it, and rebuild the modern society from your little village. Most people are helpful and encouraging of your adventures, but of course some people who believe the past should stay in the past.

    You will face environmental dangers (abandoned structures and global warming related events), manage your resources on your excursions (hydration, temperature, sleep), and dig through all kinds of buildings - libraries, research institutes, governmental offices, and normal homes.

    Back home in your village you will be able to grow fruits and vegetables, tend to animals, and trade items with your neighbors for resources both for survival and for excursions. You get to help your neighbors with quests like finding certain items in the ruins or helping them rebuild something on their farmstead.

    The ultimate goal of the game is nothing more grand than a village that thrives - you grant them electricity, steady resources, and a happy life, while finding small stories both in the present and the past that tells you of how things were and have become.


    A mostly peaceful game, where there’s realistic documentation about how technologies work, and a village that grows from your contributions.

  • bravesentry@feddit.org
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    17 days ago

    No game, but a universal game integration machine: play gta in the city you built in skylines. switch to either forza or nfs for the racing and have your character use tekken style combos for fistfights. all shops and services ingame are either idlers or self manageable via a sim game.

  • Lokoschade@feddit.org
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    16 days ago

    A really good horse game. In-depth breeding mechanics, beautiful graphics, fun gameplay with excellent and intuitive controls and an interesting non cliche story. I don’t think there is a single horse game that checks all those marks

    • domusaltera@piefed.socialOP
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      15 days ago

      If I was a dev the question would have to be changed to: “You’ve just won a competition and now a couple of mid-tier game developers have to listen to your game idea, because no other devs would take part. Be ready to compromise. Your vision is a starting point but be ready for it’s content, scope, theme and narrative to be modified heavily. What game do you make?” 🤣