• deleted@lemmy.world
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    2 years ago

    I bought Ryzen 3950x 16 cores 32 threads.

    The first thing I noticed is some AAA games only utilize 8 cores. When you go multi threaded, it’s a matter of adding more threads which can dynamically selected based on the host hardware. AAA game studios are going the bad practice route.

    I understand if they port an algorithm optimized to run on specific hardware as it’s. But, a thread count?

    • Nighed@sffa.community
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      2 years ago

      There is only so much that can be multi-threaded, beyond that the overhead just slows things down (and can cause bugs)

      More simulation type games (city skylines etc) can multithread more (generally) while your standard shooter has much less that it can do (unless you have AI bots etc)

    • ඞmir@lemmy.ml
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      2 years ago

      it’s a matter of adding more threads

      You can’t ask 300 people to build a chair, and expect the chair to be finished 300x faster than if a single person would build it.