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Joined 2 years ago
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Cake day: November 10th, 2023

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  • .Donuts@lemmy.worldtoProgramming@programming.dev*Permanently Deleted*
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    5 months ago

    It doesn’t seem to be copying the mechanics of Papers, Please as much as the mechanics of Schedule 1. It does use the idea of Papers, Please, but it’s executed differently.

    A lot of games are similar or riffing on each other, which is fine. But aside from using your finger to make a hole in the soil, the planting pot mechanics felt too similar.


  • .Donuts@lemmy.worldtoProgramming@programming.dev*Permanently Deleted*
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    5 months ago

    Okay so I’m going to echo the rest here and say it’s kinda wild. I imagine this is the idea with the chaos subtitle and all, but it might be a little too much of half-polished features in order to be enticing.

    People will see this and call it a Schedule I rip, especially with the planting in a pot mechanics, so I’d try and make it a bit less obvious and change up some parts.

    If you’re going for unrealistic chaos, you should really double down instead, so it’s really clear that it shouldn’t be taken seriously as it doesn’t take itself seriously.