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Cake day: June 10th, 2023

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  • Fermentation is a natural process, so there’s no energy input to the process. As for output, you get almost the same energy density as standard diesel, and some excellent fertilizer. For a farming area, it’s very self sustaining. Farmers bring their excess crop waste and manure, they get fuel and fertilizer in return. Also, the methane that off-gasses during fermentation is collected and burned to supplement the power grid.

    Considering it’s mostly being used in this application, it works very well. However, I can see it falling way behind if scaled for widespread use in industrial and non-argricultural uses, where dedicated crops would be grown and harvested. Regardless, it’s a good way to cut down demand for standard fuel products for areas that can sustain a large biofuel digester.







  • HTC, Valve, and Oculus (well before the Facebook buyout) established very early on that frame rates of 90 fps or higher with a response time of <1 ms were critical factors for preventing motion sickness. Meta either hasn’t gotten the memo or just doesn’t care.

    Even with well-established VR legs, I start feeling unpleasant if my FPS starts dropping below 75 for extended periods of time.

    Aside from that, it’s also down to game development. I’ve been seeing newer, inexperienced VR developers creating scenes that don’t take into consideration how our brains perceive motion; and they end up creating some nausea-inducing scenes or game mechanics, in addition to doing things like shoving your head onto the floor or through an object. The easiest example is pressing into a wall or table, and the colliders shove your head and body back when you’re not expecting it.