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Cake day: January 3rd, 2024

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  • It’s usually quite a hassle to set those tools up, especially if you don’t have much technical knowledge. A lot of the more resource heavy tasks are also not really possible on a home computer and require big servers with multiple GPUs and absurd amounts of VRAM, or very specific APUs but those are still very early. The majority of what you can do at home is typically limited to generating pictures, and even there it takes quite a bit of time if you want some really high quality stuff. For a lot of more complex tasks you’re simply resource limited. And in regards to time I’m just talking for the actual generation process. Getting good results, and to the point of getting them, is another lengthy process that many people underestimate. It’s not a magic button because those LLMs are pretty damn stupid actually.


  • My issue with the topic is that everyone targets the wrong thing and just jumps on the media hysteria. They are not going to be able to stop the production or distribution of deepfakes, and imo they shouldn’t, because they’re basically just an advanced form of photo & video editing that already existed for decades and it did not bother anyone up until now that “AI” became a media scapegoat. What they should be bother to enforce is the illegitimate use of such material, for things like blackmail, bullying, disinformation etc. Some neckbeards wanking one out on a clearly marked deepfake porn video isn’t really going to harm the person depicted. Using such a video to claim it is real on the other hand to smear or blackmail them on the other hand is. And this type of bullying has also been going on for decades through classical photo & video manipulation, and again, it did not bother anyone up until now. And by focusing on this idiotic media hype instead of the real issue we basically make sure that it keeps on happening, just like with climate change.




  • No I get what you are saying, the thing is that the cosmic ray bit flip fits the razor.

    It does not, because there’s plenty of simpler and much more likely explanations than that.

    I think they even replicated what happened in the video in an emulator with a single bit flip

    You think. But they didn’t. They replicated something that fairly looked close, but not the same. If it was a bit flip, it would have been reproducible in the exact same way. You can see this very example being done in the other video someone linked here, disproving your entire argument.

    To be honest I kinda suspect you’ve done no effort to fact check this but are just going with your gut feeling?

    And I suspect you’re projecting. You watched a video that was spreading the myth and are now hell bent on believing it to be the cause, because you want to, rejecting any other explanation.

    I don’t mind discussing this further, but if so I’d really like to hear what your point is, because if it is that: a) cosmic bit flips doesn’t happen or b) a bit flip couldn’t have impacted the game like that then I think you’re better off watching that video I linked or actually read up on the subject because my impression is that if you apply occam’s razor to that mario64 incident… a bit flip is all that’s on the table.

    You clearly still miss the point, making me personally not wanting to discuss this further. I know that cosmic bit flips happen, but I also know that the example you’re talking about isn’t caused by a cosmic ray bit flip. It is way more likely that it is caused by some faulty hardware issue than a cosmic ray hitting it exactly at that moment causing exactly this outcome.