• 0 Posts
  • 16 Comments
Joined 3 months ago
cake
Cake day: November 1st, 2025

help-circle
  • Your body is made of matter, just like everything else. But the atoms you’re built from today won’t be the atoms you’re built from in a year.

    My grandfather’s axe is a wonderful axe. It’s been in my family 3 generations now. It’s had the head replaced once and the handle three times, and it’s just as good today as it was in his day. Checkmate, reductionists.

    Give me a simple cell from the early days of Earth’s history, and I could never predict that some 4 billion years later it would evolve into a giant rabbit that can punch you in the face. Kangaroos—like humans—are an unpredictable, emergent consequence of life’s evolution.

    Appealing to the author’s own lack of imagination is a bold stroke

    The fundamental laws that govern matter and energy cannot predict another fundamental property of life: It is the only system in the universe that uses information for its own purposes. Plants grow toward light, microbes swim toward rich food sources, animals hide from predators, humans send giant metal contraptions into outer space. Although one can, say, program a robot to search for a wall plug when its battery gets low, a living thing (a human programmer, for example) must hard-code that need into the machine. Life, by contrast, is both agential and autonomous. From microbes to crabs to people, all living things have their own itches to scratch.

    And since no reductionist description of these things exists yet (that the author knows of), therefore physics must be rewritten.

    Very woo.



  • After almost 1000 hours and prestiging all achievments on hard twice, it finally lost its shine for me. I know all the events, fights are almost all completely formulaic. Most of the time that I lose, which is maybe 60% of the time on hard, I know I lost the fight before the first shot is fired.

    This is a positive review of the game, btw. 1000 hours of enjoyable gameplay before I became tired of it is an astounding value proposition.

    Into the breach, by comparison, I became frustrated with it quickly and stopped playing after just 39 hours.




  • It’s not quite ye-olde-tyme, but Delver is one I’ve put a hundred or so hours in. I played it a bunch because it was one of a handful of games in my library that would run on a chroot on my old second-hand student chromebook back when that was all I had for a year or so. It’s real time and 3d but low-spec pixel with an appreciable art style, and plays as you would expect from a true roguelike. Good sound and music direction. Difficulty is pretty well balanced, in my opinion, erring on the side of a bit too easy especially with as much time in it as I have. Shame the game didn’t get as much attention as the studio was apparently hoping for, as they’ve basically abandoned the property. There’s some small activity on the workshop, but I rarely mess with mods.