Rekall Incorporated@piefed.socialM to Hardware@lemmy.worldEnglish · 17 days agoTesting Nvidia's RTX Mega Geometry tech — VRAM-reducing tech a leap forward for path-traced renderingwww.tomshardware.comexternal-linkmessage-square2linkfedilinkarrow-up15arrow-down11file-text
arrow-up14arrow-down1external-linkTesting Nvidia's RTX Mega Geometry tech — VRAM-reducing tech a leap forward for path-traced renderingwww.tomshardware.comRekall Incorporated@piefed.socialM to Hardware@lemmy.worldEnglish · 17 days agomessage-square2linkfedilinkfile-text
minus-squareThrowawayOnLemmy@lemmy.worldlinkfedilinkEnglisharrow-up4·edit-217 days ago Reducing VRAM and eliminating visual artifacts? What’s not to like? Nvidia having yet another proprietary feature for their cards is what I don’t like.
minus-squareRekall Incorporated@piefed.socialOPMlinkfedilinkEnglisharrow-up2·17 days agoThey are going to keep working on proprietary features, it’s essential for undermining price competition (I am taking Nvidia’s perspective for the sake of argument).
Nvidia having yet another proprietary feature for their cards is what I don’t like.
They are going to keep working on proprietary features, it’s essential for undermining price competition (I am taking Nvidia’s perspective for the sake of argument).